Villainous |
Play Villanious game as an evil wizard and try to siege the world. Summons the units to siege and plunder. Unlock new units, learn new spells, and think up unique summoning strategies to overcome the defenses of your opponents.
Play Villainous game
Villainous – Tips and Tricks
General
- Balanced army compositions and timing the casting of your spells is essential for success, especially when achieving the coveted Gold medals.
- Make sure to spend your infamy. Hoarding it gives you no benefit.
- When a unit dies, they will drop infamy as well as mana orbs. Each unit that dies will drop a total of 50 mana. These bursts in mana may allow you to cast that crucial last minute spell.
- You get the most amount of Infamy by earning Bronze and Gold medals. If you find yourself stuck on a stage, you should go back and try “Gold medaling” an early level for a nice XP boost.
- Villainous can be beaten without any grinding whatsoever. That means every attempt at a stage could award you a bronze or gold medal. It also means a true strategist is king in this game.
- In spite of tip #5, for those who have trouble progressing, Villainous does encourage farming Infamy to become more powerful. So don’t worry if you’re stuck, because everything you do is rewarded.
- Slowing down time is important in order to maximize the usage of your spells.
- If you are having trouble with a stage, try a different army composition. Depending on the stage layout, a different composition can have a huge effect.
- Mana orbs dropped by defeated units disappear after 10 seconds. You can use that time to cast spells before picking them up if your mana bar is full.
- Towers always target the unit closest to the town, unless there’s a Mammoth Turtle drawing their fire.
- Sometimes it is better to stun Bog Towers then have a Cleansing Warlock in your army.
Villainous Army Formation: -
- Don’t forget that the Goblin Raider is the most important unit in your army. Aura units are more powerful, but Goblins allow you to progress and give you way more Infamy.
- When designing an army composition, compare the number of raids you need in order to get a bronze/gold medal, and use that to determine how many goblins you need to reach the goal.
- Similar aura’s will not stack. So if you have 2 Shield Golem auras overlapping on a unit, you’re wasting valuable aura space.
- Cleanse Warlocks have the second most health in the game. Placing them beside turtles is a good way of absorbing any splash damage from Cannon Towers.
- Having multiple turtles will help distribute the damage since Towers will always focus the earliest turtle that enters its attack range.
- Elementals have a very low HP base. If a level has Bog or Stun towers, Elementals don’t benefit as much as other units from being within a Cleanse radius.
- A single Elemental will double your mana regeneration rate. Having 1 or 2 Elementals in your army will help out a lot, but any more and you may be hurting your army composition too much.
Villainous Game Spells: -
- Every time you cast a spell, its mana cost will rise. Be conservative with how you are casting your spells to make sure their costs don’t get out of hand. All spells have their own individual spell costs, so cycling through your spells will help keep the costs down.
- The Heal and Quake spell are not very strong in the beginning, but – unlike Stun – they can be upgraded in order to become extremely powerful.
- Stun and Quake are better used in later waves when towers deal more damage. Heal, on the other hand, is a good spell to cast at any time.
- Use corners to maximize the amount of units you can heal with the Heal Spell.
- When fully upgraded, the Quake spell has a massive radius.
- Unlike the Stun Spell, Quake is best cast when units are in the midst of the turrets.
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